G-Star Opens on November 13
Team Sparta Game Development Graduates Showcase Their Creations
Prototypes Ready for Commercialization
On November 13, the international game exhibition "G-Star 2025" opened at BEXCO in Busan. Amid the booths of major game companies such as Krafton, Netmarble, and NCSoft, there is a spot that continuously draws crowds. This is where six games created by indie developers are showcased, spanning a variety of genres from dungeon action to survival and adventure. What these games have in common is that they were all developed by graduates of the IT startup Team Sparta's training program. Team Sparta's game development course lasts five to eight months. Within less than a year of training, the participants have created games of a quality that could be released on the global market.
Team Sparta announced on this day that, during this G-Star exhibition, it is presenting games developed by graduates of the government-funded bootcamp "Sparta Club Naeil Baeum Camp" game development track at its dedicated booth, and is actively engaging with visitors on site. This is the first time Team Sparta has showcased its trainees' games at G-Star.
The games unveiled this time include "Guardian And Seeker," which features a tense combat structure; "ABYSS DIVER," a survival game where players must secure resources and survive with limited oxygen in the deep sea; "STILL LOADING," which explores the boundaries between reality and virtuality by alternating between classic 2D and modern 3D gameplay; "Inkoid," a competitive action game where players fire ink at each other in zero gravity; "Project: RAID," a role-playing game (RPG) depicting the growth of a new student at Hunter Academy; and "Ghost Adventure," a psychological suspense puzzle game that follows fragments of memories to uncover the truth. All of these games were led by the graduates themselves throughout the entire process, from planning and development to release, and were produced as prototypes ready for commercial launch.
The Sparta Club Naeil Baeum Camp's game development curriculum offers two tracks: Unity and Unreal. Both are engines used in actual game development. The program goes beyond simply teaching how to use these engines, providing opportunities to create games ready for service and to launch them. The five-month Unity track opened in August last year, while the eight-month Unreal track began in November last year. This year, 616 students graduated from the Unity track and 125 from the Unreal track. Team Sparta selected games for the exhibition from among those created by this year's graduates, focusing on projects that were complete enough to be released and that demonstrated creativity without copyright issues.
After G-Star concludes, Team Sparta plans to improve some of the games based on on-site feedback and release them sequentially on global platforms. The company will also support follow-up programs such as release guidelines, distribution support, and job placement assistance to help graduates transition into the industry. The number of teams supported, which is six this year, will be expanded further starting next year. Lee Beomgyu, CEO of Team Sparta, said, "Presenting at G-Star demonstrates that the planning, development, and collaboration skills honed during our training program are truly competitive in the field. We will continue to provide full support so that students aiming to grow as game developers and planners can develop through their projects and realize new possibilities."
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