[Asia Economy Reporter Bu Aeri] "Games are a conglomerate that encompasses technology, art, and contemporary culture."
On the 16th, Kim Dae-hwon, Vice President and Head of New Development at Nexon, defined games this way during the 'Nexon Youth Programming Challenge (NYPC) Talk Concert.'
The 'NYPC Talk Concert' is a mentoring program where experts active in various fields using coding provide motivation for learning coding and offer diverse advice. The lecture was conducted via private streaming.
In his lecture, Vice President Kim advised youths aspiring to enter the game industry, saying, "All experiences and knowledge help in game production," and encouraged them to "strive for diverse experiences and learning."
He stated, "Simply having a lot of experience playing games does not mean you can make games well," adding, "Experiences and knowledge from movies, novels, dramas, sports, aerospace, music, and all other fields help in game production."
He continued, "Being faithful to your current life, having more interest in the world, reading many books, and engaging in deep thinking are essential to succeed as a game developer."
Vice President Kim said, "If you want to become an excellent game programmer or game director, you must have passion," and added, "The experiences you go through in life are important. However, these experiences must be special. You must strive to accumulate many experiences and believe that any experience will make you unique."
He also mentioned the process of game creation using Nexon's new mobile title, 'KartRider: Rush Plus,' as an example.
Kim said, "To create one game, dozens or hundreds of people invest several years," and explained, "The tasks performed by many people are subdivided and systematized. There are many roles within a game." He then described various roles such as concept artists, planners, background concept artists, effect artists, sound designers, and UI designers.
Regarding the future of the game industry, Vice President Kim stated, "Nexon's developers are considering how to respond as technology and platforms develop," and added, "Augmented Reality (AR) and Virtual Reality (VR) will bring significant changes. We are focusing on technological advancements, changes in the definition of games, and changes in user needs."
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