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Withplus Participates in 2022 Edutech Asia (Singapore) Exhibition

- Introducing 4 Types of Digital Game Learning Content to Target the Global Market
- Mobile Versions Including 'Great Thinking' Released at the 2022 Asia Edutech Expo

Withplus Participates in 2022 Edutech Asia (Singapore) Exhibition [Photo by Withplus]

WithPlus Co., Ltd. (CEO Kwangpyo Lee) participated in the 2022 Edutech Asia held in Singapore from November 9 to 10, 2022.


This exhibition was a global event attended by 150 participating companies and 5,000 visitors. WithPlus was selected as an early-stage company for NIPA’s “2022 Metaverse Content Global Expansion Capability Enhancement Support Project” and thus took part in the event.


WithPlus participated with four brands (GreatThinking, Challenge24, SmartB-Masters, Governance6) and aimed to target the Asian market after confirming the potential of their content as capacity-building educational materials for middle schools and above in Singapore.


Dennis Tan of AD Campus, a Singaporean company currently holding follow-up meetings with WithPlus, stated, “Game learning content can be sufficiently utilized for capacity-building education in schools and companies in Singapore and Southeast Asian countries, and we are particularly attracted to the fact that it was developed 100% digitally.”


In addition, many global companies and Singaporean school officials showed interest in WithPlus’s game learning content and curriculum, and some of these companies are continuing with follow-up meetings.


Employee Dohyun Lee, who prepared for the event and conducted meetings, said, “I confirmed that global education officials’ interest in game learning teaching methods and content is as strong as it is domestically. Many visitors evaluated the content as attractive through videos and demonstrations. Next year, we believe we can knock on the door of the global market with more advanced content.”


WithPlus, aiming to save 50% of education time and improve learning satisfaction by 200%, has launched about ten types of digital educational content and is providing services to numerous domestic companies and public institutions.


Furthermore, WithPlus has continuously released various customized contents for clients, leading the digital game learning market.


Kwangpyo Lee, CEO of WithPlus, said, “This exhibition became an opportunity to directly introduce WithPlus’s unique game learning content to the global education market and create a platform to discuss the future of capacity-building education.” He added, “Through participation in this Asia Edutech exhibition, we confirmed that our content can be used by various age groups globally. Especially for the MZ generation, satisfaction is very high with experience-oriented education methods developed digitally, which we believe will lead to successful global expansion.”


Meanwhile, WithPlus was selected for the 2022 Content Startup Scale-up Program hosted by the Korea Creative Content Agency and is growing through acceleration. Participation in Singapore’s Edutech Asia marks the first stage of showcasing domestically verified game learning content globally and is expected to be a green light for future global expansion.


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