[Asia Economy Reporter Buaeri] Webzen announced on the 5th that it recorded sales of 66.4 billion KRW and an operating profit of 16.3 billion KRW in the third quarter.
This represents a decrease of 37.9% and 62.4%, respectively, compared to the previous year.
The company posted somewhat sluggish results as the release of new titles has been delayed since 'MU Archangel 2' and the revenue growth of already released games has slowed down.
Webzen plans to expedite its in-house development projects and focus on improving the services of its games.
Currently, developer companies such as Webzen Blue Lock and Webzen Nova are working on more than five new projects. The goal is to launch them in the market starting next year.
In addition to in-house development projects, the company plans to establish mid- to long-term investment plans to secure titles for mobile, console, and PC platforms.
Webzen has especially prioritized blockchain technologies such as non-fungible tokens (NFTs), which have been recognized for their business potential in overseas markets, and has begun consultations with related industries.
Kim Taeyoung, CEO of Webzen, said, "We are actively engaging with excellent developers from indie game companies to venture firms to secure their ideas and future technologies to integrate into the gaming industry," adding, "Considering the uncertain business environment after With Corona, we will balance stability and technology investment."
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